
So in the future, you’d change the line to 1.15.*.*. The supported_version line should match the version of the game you are modding for.

mod file for this tutorial: name="Tutorial - Adding a new province"

This is what the game reads to detect your mod.īelow is a basic. Once we have created the new_provinces folder, we need to create a new_provinces.mod. I will be calling this mod new_provinces, but you can call the folder whatever you want. To do this on Windows, go to C:\Users\Name\Documents\Paradox Interactive\Europa Universalis IV\mod\ and create a folder. GIMP and Paint.NET will work with the files used in this tutorial, but I will not be including specific instructions for them.įirst, you need to create a mod. I recommend that you use Notepad++ for coding, and Photoshop CS4 or above for editing the image files. Your mods should now work.This tutorial will teach you how to add a new province to the EU4 map in a step by step manner. Once the mods and the optional file are in place, you can start Gungeon. For a general tutorial on installing backends, click here In this case, the mod author probably informed you where to get the needed backend. Some mods depend on other backends - for example, the mod author might've wanted to add functionality not present in the base ETGMod API. Optionally you can create a file called mods.txt in the Mods directory and specify the order of loading mods, with each path on each line (if you don't understand, just don't do anything, ETGMod will do it for you). You can put your mods (not backends!) in the directory both in the form of. If the Mods directory doesn't exist, create it. Linux: ~/.local/share/Steam/steamapps/common/Enter the Gungeon/Mods.64bit: C:\Program Files (x86)\Steam\steamapps\common\Enter the Gungeon\Mods.32bit: C:\Program Files\Steam\steamapps\common\Enter the Gungeon\Mods.In the case of the Steam version, these are the paths: The game loads mods from the Mods directory in the game's data. Before reading this, make sure that you've installed the base backend, ETGMod.
